The Highmarch Expedition

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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3. Choose a theme

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4. Create some NPCs

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Prelude

Professor Hanns Vennholdt received a grant from the Corvis University, which he used to start an expedition to Giant’s Head island, to inspect its Orgoth ruins with a fresh scientific eye. He appointed the young and talented Chloe Highmarch, the daughter of Commander Ander Highmarch, to organize and lead the expedition.

The only contact she received was of Sir Edmund Rayne, a knight of Morrow and an ex-warcaster of the cygnaran army. She met the knight in Orven, en route to the western shore, and the knight agreed to join her as a bodyguard and authority figure.
The second asset she found was by advertisement, a gobber named Jonas Flint. He describes himself as a natural leader for any expedition, and a master of the alchemical sciences.
The rest of the group found Miss Highmarch via a mysterious letter from Llael’s Resistance. Yvonne Lerois, a member of the Order of the Amethyst Rose, and her companion Viktor, a shady fire sorcerer arrived to Orven just in time to catch up with the expedition.

Surrounded by able bodyguards and experts (some more trustworthy than others), Miss Highmarch continued her voyage towards the sea to the west.

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Lost and Found

The group travelled along Lake Rimmocksdale by carriage, and boarded a ship towards the sea. Miss Highmarch missed one more expert, a certain Tallan Vergis, linguistic professor of Corvis University. The professor being the solitary man he is, preferred to go ahead and scout a small, known Orgoth ruin in the Westshore province, joining the expedition along the way. He was staying in the mining town of Whetstone, on the shore of the Rimmocksdale river.

When the explorers got off their boat to join up with Master Vergis, he was nowhere to be found. They soon found out that several townsfolk, along with the professor, gone missing during the last few weeks.
After a few trips to the mines and some of the ruins Master Vergis visited, they found leads to a band of kidnappers, and by tricking their scout they found the bandit camp in the woods. The strike was swift and deadly, only the scout left alive to rot in prison. He told the group that they were a band of deserters from the northern front, and an ogrun named Qorh offered them a hefty sum if they kidnapped a few people.

They found a letter on the ogrun’s body that led them to a place called Cylion, a small, abandoned fort from the age of the Rebellion. In this ruined place, the explorers stumbled upon a long and dark ritual. A thamarite necromancer, Elenor Marhall and her boy tried to reanimate the head of the family, Lord Marhall, using the blood of innocent townsfolk. After the ritual has been stopped, with Lady Marhall dead and her son captured, Chloe saw with horror that three of the five victims were already dead, drenched in their own blood, including Master Vergis.

Following the professor’s short funeral among the ruins he loved to explore on his own, the group travelled back to the river, into Lorton, the next village from Whetstone. Chloe made a statement that she aims to continue the journey even without a linguistic expert, and everyone was free to leave. It goes without saying, everybody stayed. The next morning, the captured son of Lady Marhall was found dead, strangled during the night. Nobody said a word, and Chloe grew quiet in the coming days.
After spending a day in Lorton to notify the Sheriff of Whetstone, collect the bounty and hire a carriage, the group continued the journey towards the western coast.

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